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1. Digital Lighting and Rendering
(3D Design/Books)

Digital Lighting and Rendering by Jeremy Birn

The previous edition of Digital Lighting and Rendering by Jeremy Birn is very popular with those who wish to master 3D lighting and rendering as well as with those who teach this subject. It is suggested reading for digital lighting courses at several universities. You cannot have shadows without light. Therefore, the author covers the different types of lighting such as global illumination, natural and artificial light. He also discusses how to light the characters in your scene and how lighting defines the character’s form and movement. Birn discusses how to use several shaders including raytracing, Reyes algorithms and GPU acceleration. Besides shaders, you can also use texture mapping to add color and texture.

Eventually, it is time to build your scene or animation which requires placement of characters, objects, lights and cameras. The author discusses several rules for composition and staging.

Jeremy Birn has worked in the technical lighting field for many years.
Friday, 09 February 2007 | (0 vote)

2. Poser 7 Revealed The efrontier
(3D Design/Books)

Poser 7 Revealed The efrontier Official Guide by Kelly L Murdock

As I worked through several project-based Poser tutorials from the web, I found myself frequently referencing back to this Poser 7 Revealed book to better understand how to use a specific tool or technique needed for the tutorial.

Posing your figure is only part of what can be accomplished with the Poser software. Murdock covers morphing and rigging your Poser figures for animation and shows how lip syncing is made easy with the Poser Talk Designer Interface. Lastly, he discusses rendering Poser scenes, using Poser with other software and writing Python scripts.
Friday, 09 February 2007 | (0 vote) | Read more...

3. Building women out of bits and bytes
(3D Design/Books)

Building women out of bits and bytes


The first book in our groundbreaking new series on digital culture focuses on beauty and cutting-edge computer-generated female characters. Whereas most books on digital creation concentrate on technique and include detailed "how-tos," Digital Beauties is all about exploring the artistic achievements of today's best designers without a lot of complicated technical jargon.

Friday, 09 February 2007 | (0 vote) | Read more...

4. 3D Computer Graphics, Second Edition
(3D Design/Books)

3D Computer Graphics, Second Edition

Publisher Comments:

Subjects covered: Basic Concepts and Hardware, Geometry and Color, Computer Graphics Hardware, Surfaces and Materials, Lighting and Shading, Polygons and Polygonal Models, Textures, Fractals, Curved Surfaces, Basic Modeling, Principles of Rendering, Rendering Algorithms, Advanced Modeling, Computer-Assisted Animation, Production Techniques, Bibliography, and Index. (71/4 X 91/4, 232 pages, color photos, b&w photos, diagrams, graphs)

Friday, 09 February 2007 | (0 vote) | Read more...

5. Foundation Swift 3D
(3D Design/Books)

Foundation Swift 3D

By Alex Hallajian, Kris Honeycutt, William McBee, David Sharek, Bill Spencer, Lums Thevathasan

Foundation Swift 3D is the ultimate guide to out of the box 3D design. Combining simple but professional 3D editing techniques with a full guide to using Swift 3D in object construction, animation, enhancement, and production, Foundation Swift 3D also features a chapter on transferring your projects into Flash MX.
Developed in association with Electric Rain, the makers of Swift 3D, Foundation Swift 3D contains all the insider information, tips, tricks, and techniques that you would expect from a book written and reviewed by Swift 3D v3's Support Manager, Documentation Writer, beta testers and developers, and moderators of support forums.

Friday, 09 February 2007 | (0 vote) | Read more...

6. Maya 7 for Windows and Macintosh
(3D Design/Books)

Book Description

Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler.

Wednesday, 11 October 2006 | (0 vote) | Read more...

7. Digital Character Animation 3
(3D Design/Books)

Book Description

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. 

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Wednesday, 11 October 2006 | (0 vote) | Read more...

8. 3ds Max Animation with Biped
(3D Design/Books)

Book Description

3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters...

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Wednesday, 11 October 2006 | (0 vote) | Read more...

9. 3ds Max 8 Fundamentals
(3D Design/Books)

Book Description

What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You’ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying rationale. 

Wednesday, 11 October 2006 | (0 vote) | Read more...

  
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