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Digital Lighting and Rendering

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Friday, 09 February 2007

Digital Lighting and Rendering by Jeremy Birn

The previous edition of Digital Lighting and Rendering by Jeremy Birn is very popular with those who wish to master 3D lighting and rendering as well as with those who teach this subject. It is suggested reading for digital lighting courses at several universities. You cannot have shadows without light. Therefore, the author covers the different types of lighting such as global illumination, natural and artificial light. He also discusses how to light the characters in your scene and how lighting defines the character’s form and movement. Birn discusses how to use several shaders including raytracing, Reyes algorithms and GPU acceleration. Besides shaders, you can also use texture mapping to add color and texture.

Eventually, it is time to build your scene or animation which requires placement of characters, objects, lights and cameras. The author discusses several rules for composition and staging.

Jeremy Birn has worked in the technical lighting field for many years.